

To overcome this, they quickly adopted new real-time workflows using primarily Unreal Engine. However, they needed new solutions and software to continue improving their workflow, and the biggest bottleneck they faced was rendering.

Their team was able to create an entire TV series in just six months, thanks to their efficiency and speed. During this time, he gathered a few friends with different areas of expertise and together, they formed a team of five professional animators. Simultaneously, he explored Maya for rigging and animations and created several short animations and advertisements for local TV channels.

So, he began working on short-animated personal projects using the same workflows. However, he soon realized that it wasn’t enough for him. He started his journey as an architect renderer using 3ds Max and V-ray. His expertise lie in creating realtime environments, directing and utilizing advanced lighting and cinematography techniques that bring life to realistic cinematic animations for games, advertisements and TV shows. With a decade of hands-on experience as an animation director and expertise in 3ds Max, Maya, Motion Builder and Unreal Engine, Alireza Fattahi has executed numerous projects, delivering content across diverse media platforms. Note: The trademarks, registered trademarks, product names and/or logos used or referred to within this document and/or any other Reallusion products are owned by their respective owners.Alireza Fattahi – Unreal Animation Director and CG Artist

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